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State of Decay 2 review: Shambling toward nothing

In Summary : I wanted to be a “ State of Decay person” since the first game came to the Xbox 360 in 2013. My friend pretty much forced th...

In Summary :

I wanted to be a “State of Decay person” since the first game came to the Xbox 360 in 2013. My friend pretty much forced the issue. I remember a straight month where all they wanted to do was whack zombies from a third-person perspective, scrounge vital materials, and maneuver the valuables through menus to keep a playable squad of survivors happy. True State of Decay fans found the hunt for food and ammo was just a vehicle for ambient stories of post-apocalyptic survival. Assuming you could stomach the game’s many vicious glitches, that is. Very little has changed in the half-decade since that original game. In State of Decay 2, you smack undead “zeds” around to loot the supply-rich structures they guard. The gear shores up your semi-safe headquarters. And while I’m still not feeling the fantasy as much as I’d like, the bugs sure are back in full force. [...]

kindly refer the following link as follow up :
https://arstechnica.com/?p=1312767

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