The Tetris Effect is the trippy block-stacking game we didn’t know we needed
In Summary : If we did a news post for every game that was announced in the run-up to and midst of next week's Electronic Entertainmen...
https://updatesinfosec.blogspot.com/2018/06/the-tetris-effect-is-trippy-block.html
In Summary :
If we did a news post for every game that was announced in the run-up to and midst of next week's Electronic Entertainment Expo, we'd not have time to write anything else. But when an announcement involves both Tetsuya Miziguchi (creator of the amazing Lumines and Rez Infinite) and the inescapable appeal of Tetris (quite possibly one of the most important video games of all time), our attention immediately perks up. Thus we direct your attention to The Tetris Effect, which was revealed via an extremely trippy trailer launched on a PlayStation livestream this morning. The game is named after the well-known (and lightly studied) phenomenon where people report "seeing" Tetris blocks falling through their vision hours after a play session. [...]
kindly refer the following link as follow up :
https://arstechnica.com/?p=1322045
If we did a news post for every game that was announced in the run-up to and midst of next week's Electronic Entertainment Expo, we'd not have time to write anything else. But when an announcement involves both Tetsuya Miziguchi (creator of the amazing Lumines and Rez Infinite) and the inescapable appeal of Tetris (quite possibly one of the most important video games of all time), our attention immediately perks up. Thus we direct your attention to The Tetris Effect, which was revealed via an extremely trippy trailer launched on a PlayStation livestream this morning. The game is named after the well-known (and lightly studied) phenomenon where people report "seeing" Tetris blocks falling through their vision hours after a play session. [...]
kindly refer the following link as follow up :
https://arstechnica.com/?p=1322045