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NVIDIA Announces Open-Source MDL SDK

In Summary : In addition to announcing the Turing-based Quadro RTX GPUs with GDDR6 memory, NVIDIA used SIGGRAPH 2018 to announce their open...

In Summary :

In addition to announcing the Turing-based Quadro RTX GPUs with GDDR6 memory, NVIDIA used SIGGRAPH 2018 to announce their open-sourcing of the MDL SDK.

The MDL SDK is the Material Definition Language and is a programming language for defining physically-based materials for rendering, The MDL code can then be converted into GLSL, NVIDIA PTX, x86 instructions, or LLVM IR for making these assets more portable.
MDL software — a set of tools that integrate the precise look and feel of real-world materials into rendering applications — has long been supported by developers. It gives end-users the freedom to share physically based materials and lights between supporting applications.

For example, an MDL material — such as a specific piece of carpeting, upholstery or clothing — created in Allegorithmic Substance Designer can be saved to a library and then used in any other supporting application, like Adobe Dimension CC.  [...]

kindly refer the following link as follow up :
https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Open-Source-MDL-SDK

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